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Posted 20 hours ago

Monopoly - Gamer Mario Kart, E1870 (French)

£13.495£26.99Clearance
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About this deal

On your turn, you will roll the two dice, and decide which die to use first. Either you move first, or use the ability on the Power-Up die first. When you land on a Property that someone else owns, pay them the rent shown on the Property's Title Deed card. Every time a player passes GO, they get a shot at fighting a legendary Boss. Beat the Boss, and you'll get a special bonus!

Pay 5 Coins to the Bank before you roll the dice for your turn. Then roll both dice, and take your turn as normal. Or In normal Monopoly, you win by bankrupting every other player in the game. It can be quite a long process sometimes. Monopoly Gamer: Mario Kart simplifies this. The game now ends once all the races have been done, meaning players have collectively crossed Go eight times. After the final race has been done it’s time to find out who really won the game! Every property you own is worth a certain number of points based on how expensive it was to buy. This ranges from a measly 10 Points, all the way up to 50 for Bowser’s Castle and Rainbow Road, so it truly pays to have as many as you can. When you roll a POW, all other players drop 1 Coin on their current space. If you're Donkey Kong and you roll this, all other players drop 2 Coins!Landing on a Super Star Space activates the player character's Super Star Ability, listed on the Character card. Each character has a unique Super Star Ability so listed. For example, if a player using Mario lands on a Super Star Space, the player rolls the numbered die and receives the number rolled + 5 Coins (i.e. a roll of a 3 earns the player 8 Coins total.) If you have no Coins and no Property to sell, do nothing. You've got it bad enough already. Hang in there! There are no Community Chest or Chance spaces. In their places are four Super Star Spaces and four Warp Pipe Spaces, one of each on each side of the game board. Donkey Kong (cereal) • Donkey Kong Junior (cereal) • Go-Gurt • Hostess • Keebler • Kellogg's • Kinder • Kraft Macaroni & Cheese Dinner • Nagatanien • Nintendo Cereal System • Oreo • Pizzatainment • Sunshine Biscuits • Super Mario Cereal • Super Nintendo World Despite having just one die for movement, there are Boost Pad spaces around the board. If you land on a Boost Pad, you can roll the numbered die again and move that many spaces. Power Up Boosts for certain characters will also let you advance further and faster.

coins: Get 3 coins from the bank. If you're Mario, you can choose to add 3 to your movement die roll instead. Move your Character forward the number of spaces rolled. Collect any Coins on the spaces you pass or land on but not on the space where you start. There is a summary later on all the characters special abilities, plus the abilities of the expansion characters Spaces Thwomp Green Shell: The next player on the board (from your position) drops 3 Coins on their current space. (If more than one player is on the space, the player chooses who drops the coins). Now we reach what I personally think is the most fun aspect of the entire game: the characters. Gone are the days where your game piece is just a fun decoration that does the same as everyone else’s. Each of the characters in Monopoly Gamer: Mario Kart has two unique features exclusive to them. The game includes the brothers Mario and Luigi, the famous Princess Peach, and the lovable joker Toad, all of which are valued for what they can do. When you roll the dice to move around the board, there’s one for movement and one that has several items from Mario Kart on it, including a banana, green shell, spiny shell, coins and a lightning bolt. Characters get to roll both dice each time, and each character has one of the items powered up.

End of the Game

Each Character gets a special boost when that Character rolls a certain Power-up Ability. This replaces and enhances that Ability. See your Character card for details. The Spiny Shell normally lets you target any player and causes them to drop 3 coins. But if someone’s playing as Bowser, for example, the Spiny Shell has a different effect: it now causes the player with the most coins to drop 3, and all other players drop 1. If your roll is less than the required roll, you lose the fight. The player to your left may fight the Boss by paying the roll cost and rolling the numbered die, or they may pass to the next player, and so on.

When you land on a property that someone else owns, pay them the rent shown on the property's Title Deed card. This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items.At the end of your turn, if you landed on or passed GO, flip over the top Boss card to start a Boss Fight.

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